

- #Heretic game bitmap font code#
- #Heretic game bitmap font license#
- #Heretic game bitmap font free#
- #Heretic game bitmap font windows#
And not just with fonts, though they're especially easy to do it with. There's a lot of casual, unintentional "piracy" like that.
#Heretic game bitmap font free#
So I downloaded them thinking they were free fonts, only to encounter a few again much later elsewhere and discover they were paid fonts that somehow made their way onto sites with "free" font collections. I have a bunch of older fonts that I couldn't even tell you what the licensing is for them, because I got them forever ago from random places and that information was completely unavailable usually, sometimes even outright wrong. I figured you (and the others that mentioned it) just didn't think about the licensing, since it's something that gets overlooked a lot with fonts. Suggesting Input to /u/3rdRealm here is like suggesting Getty Images to someone that's looking for a good source of Creative Commons photographs: it'll do the job well but is a tone-deaf answer because it completely misses the mark for that person's requirements.

#Heretic game bitmap font license#
You can use pay a fee to use the font in some ways that are prohibited in the no-cost license (like use in PDFs, documents, websites, and applications), but that's still not suitable for what the OP wants. There's no cost for personal use (meaning use on your machine for things like an editor font), but you still have to agree to this license that prohibits general modification outside of what's done by the provided Python script, prohibits redistribution, limits where and how you can use the font, and just generally runs afoul of open-source licensing. I use and really like that font as well, but I didn't suggest it here because it doesn't meet one of OP's non-negotiable requirements: I'm surprised to see only 1 mention of the Input font: It's a pity that editors don't support smarter indentation rendering for proportional fonts, at least for leading indentation. I also used various proportional fonts for coding, but those don't work very well with Clojure, where 1-2 space indentation is common. I bet people, who like Menlo, would also like Ubuntu Mono. What was new to me from this thread and made me curious are these fonts: I saw Fantasque Sans Mono being mentioned here, which sounds like a next-gen Comic Mono: That being said, I just switched to Comic Mono a month ago and I'm surprisingly happy with it.
#Heretic game bitmap font code#
Using 0.9 line height at a font size of 14, I can fit about ~80 lines of code on a 1440px high screen, in a maximized, but not full-screened, IntelliJ window. I turn off line numbers and gutter icons though, so I can see 80+ chars per line in each vertical split. It allows me to comfortably put 3 columns of code next to each other, eg implementation code, test code, REPL. I typically use Input Compressed, with the default font weight being bold, so it's more readable on both low and high DPI screens. I don't like some of the glyph shapes in Iosevka, like the curvature of the letter v, or the extreme serif sizes, so I was happy to find the Input font.

It's quite similar to Iosevka, and it's extremely customizable. Fontspace link.I'm surprised to see only 1 mention of the Input font: The game fonts by Künzer (with repetitions from above) include Camels /ck!, Half-Life 1, Half-Life 2, Heretic II, Last Ninja, Last Ninja 3, Last Ninja 3 (8x8), Pirates, Quake1, Quake2, SIN, Stealth.ĭafont link. Many fonts here are designed for screen legibility at small point sizes.
#Heretic game bitmap font windows#
Windows system fonts (.fon format): Atopaz, C, C64, Camels, Defjam, Dynamic, Fairlight, Future, Heretic II, Kung Fu, Shylock, Noname, Qu, Quake II, Star, Trek.įree truetype creations: Knighthawks (nice outline font), Taito All Stars (bitmap typefaces), VectorBattle. Interruptrequested, Gamegirl, Emulogic, Plasmafusion, Bordersprite, Runstop Restore, Scienide, Adore64, AmigaForever, AmigaForeverPro, AmigaForeverPro2, Arkanoid, ArkanoidSolid, ChuckyMendoza-Drunken, ChuckyMendoza, CosmicAlien, DanceFloorEXit, Devilinside, DynamicRecompilation, Fairlight, Formulatoocomplex.2, Frankieghost, Handwerk (handwriting), Harmonica, LastNinja (oriental simulation), LiquidKidz, LiquidKidzspazeout, PixelTechnology+, PixelTechnology, Plasmafuzion, Razor1911, Razor1911Retro, Synta圎rror, SyntaxTerror, TexasFuneral, Triad, TriadXS, 1st Sortie. TYPE DESIGN INFORMATION PAGE last updated onįreeware fonts by German type designer Christian Künzer (aka "ck") and/or Thomas Schostok.
